Thursday, June 11, 2009

11/06/09 Hydropolis Map Update

08/06/09 - Finally got all my other subjects out of the way for this semester so I can finally concentrate on Studio. Spent the last couple of days with Stephen in the labs fixing up everything. We are still having issues with importing models from 3dsmax to crysis and it seems we have reached a dead end. Although it worked in Team Omegas map, Kennith helped us but was unable to get it to work. So we have decided to texture everything in Crysis. With the help of Harold, Phil was able to edit the pictures that we wanted to add to our presentation room into .dds format which crysis would read. We were then able to add pictures to objects in-game which was really good. Also Thanks to Michael for letting us to know to switch off source control, otherwise all materials would reset to default.
Fixed up the underground train station; It was having alot of graphical glitches because of the visareas and portals. I remade them and aligned them up and they seem to be working quite nicely now.

10/06/09 - Added a wharf to the Hydropolis that will enable another type of transportation route to the island via the mainland. I will also model another wharf on the mainland. We are hoping to add some AI so that they will get in a boat and drive it to the Hydropolis and dock it.
Finally fixed up the elevators and with the help of Wing was able to make the elevators stop at individual levels. However although this method works, the switches that you press to make the elevator move are left hanging in the air, "left behind". We can fix this but in order for the lelevator to move to different levels we need to create two individual switches for each level; one to go up and one to go down. So for example of we have a 4 level structure, we would need 8 switches and then an extra two at the top and bottom of the structure to call the elevator to your current level.

11/06/09 - Today I worked on fixing up the doors. As most of Hydropolis's doors were sliding, they needed flowgraphs. Since our last assignment the some of the doors stopped sliding and this got really annoying. I finally figured out that some of the flowgraphs that Phil and I had orginally done were missing from the proximity entity's, which basically links the sliding doors together and gives it a sensor allowing it to know whe someone walks towards it. I re-created these and it all seems to work now.

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