Wednesday, May 20, 2009

Projected outcomes for specialization 20/05/09

My specialisation will pretty much be advanced water within Crysis. As I have spent allot of time experimenting with underwater structures and getting them to work, this category seems to fit me nicely.To further my knowledge with water elements within Crysis I will look at experimenting in these areas.

  • Fixing up graphical and viewing glitches/problems within an underwater structure; this will include looking at alternative methods of adjusting and fixing portals to work nicely in conjunction with visareas.
  • Create a fish tank with swimming fish by using skills that I have already gained in creating underwater structures.

More advanced elements within Crysis that I will be experimenting with are:

  • Particle effects with water such as splashes and ripples
  • Waterfalls
  • Rivers incorporating realistic water movement and particles
  • Incorporate AI interactivity with water elements


Depending on how successful I am with these goals, I intend to then write up an easy to follow tutorial that will allow basic setting up of an underwater structure that is as glitch and graphical free as it can be. Included in this tutorial will be my experiences of what can go wrong and how to fix these issues if they happen. I will also include the limits of creating a structure underwater in Crysis. I will also incorporate a fish tank tutorial which can also hopefully be exported as a group object file that will allow anyone to download and import into their crysis environment.
And with the more advanced elements I will create them as individual tutorials. Once a user has gone through all of the tutorials they should then be able to use all these skills and merge them into a nice crysis environment that shows off realistic underwater environments complimented with advanced water visuals.

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